The former is just good horror fantasy, and the latter features quite a good puzzle dungeon. “The Curious Case of the Errant Swine” and “The Moon Spire” in particular. Ironically, the adventures that have nothing to do with the overall story are the best. Tales of the Demon Lord is a mixed bag and not a very coherent campaign. It gets people together and gives them something big to fight for right away (escape from slavery), so it’s a good way to forge a group of adventurers without making it seem artificial. I’ve also used “The Slaver’s Lash” as an intro. ![]() The adventure itself is a mystery with multiple threads and different outcomes depending on the players’ choices, though it’s not difficult to run. ![]() “Dark Deeds in Last Hope” is a good non-linear starter with some additional GM advice, and players get to make a town map by dropping some dice on a page and labeling them as buildings.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |